04-05-2017, 04:12 AM
Hi,
I more or less just started playing with High Frontier. Is it weird to consider it not a game in a sense? I look at is as more of a design software, that illustrates concepts and possibilities. Hence my perspective will likely not focus on the game aspect, but rather other aspects.
Keep in mind, they’ll be things that jump out to me because they don’t behave in a way like I expect them to. It doesn’t mean they’re bad, just, y’know, outside expectations. Like… In an old game seeing a flag flying on a castle, but the flag is stiff as a board. It’s minor, but jumps out because it’s not what you expect from a flag.
Incidentally, I’ll be using the Mac version.
So, without further ado, issues that I found weird or notable while fiddling with the ‘game’.
I more or less just started playing with High Frontier. Is it weird to consider it not a game in a sense? I look at is as more of a design software, that illustrates concepts and possibilities. Hence my perspective will likely not focus on the game aspect, but rather other aspects.
Keep in mind, they’ll be things that jump out to me because they don’t behave in a way like I expect them to. It doesn’t mean they’re bad, just, y’know, outside expectations. Like… In an old game seeing a flag flying on a castle, but the flag is stiff as a board. It’s minor, but jumps out because it’s not what you expect from a flag.
Incidentally, I’ll be using the Mac version.
So, without further ado, issues that I found weird or notable while fiddling with the ‘game’.
- Torus:
- finances (2-10 spokes doesn’t affect cost; Hub radius doesn’t affect cost)
- Spoke Radius > Minor Radius is possible (and swallows hub incidentally)
- As I understand it, the spokes should widen as they approach the hub (1)
- It’d be interesting to see hub’s height not tied to Minor Radius. ‘Smaller or taller’ hubs would be nice to have.
- Air mass isn’t affected by number and radius of spokes
- Air mass isn’t affected by Hub Radius
- Hub Radius > Major Radius is… what is going on here?
- Why can’t I plaster the outside of my Torus with Solar panels?
- Lit solar panels produce as much power as shadowed panels. This should be addressed.
- Copy-Paste structures? Not possible :/
- Cylinder
- Okay, why is the stock structure more expensive than the plan allows? It costs something like 22B, whereas the Build Mode markets it as 1.6 Billion.
- What are these pillars that are build for $100 when I shift-left-click place a lamp post? And why do they extend into infinity?
- Well, It’d be nice to have a the ability to place multiple structures in a row, like lamp posts, without always going through the menu for every iteration.
- I can build buildings hovering in the endcaps. I assume that isn’t intentional.
- Other stuff
- The management menu is strange. Or rather, the camera is. I kind of want to have the cylinder’s surface rolled out and place my structures that way.
- Is there a way to detach connected modules from each other? If so, it’s not communicated well. Ah, I found out. Still, not that well communicated. And a bit… arbitrary when a module is disconnected and when the whole structure is moved.
- Moving the camera position by right-clicking while holding the Option key is hella slow. It’s far easier to move the whole station.