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First draft of tech tree - Printable Version +- High Frontier Forums (http://highfrontier.com/forum) +-- Forum: General (http://highfrontier.com/forum/forumdisplay.php?fid=1) +--- Forum: Dev Log (http://highfrontier.com/forum/forumdisplay.php?fid=15) +--- Thread: First draft of tech tree (/showthread.php?tid=102) |
First draft of tech tree - JoeStrout - 10-21-2015 We've been working on defining the tech tree (along with the development tasks for version 0.20). I thought you might enjoy seeing what we've come up with so far. The forum software is squashing that a bit... right-click and do "View Image" to see it properly (or just click here). As always, feedback is welcome! Cheers, - Joe RE: First draft of tech tree - antred - 10-22-2015 Nice. What is "CELS"? RE: First draft of tech tree - JoeStrout - 10-22-2015 Closed Ecological Life Support. Read all about it here. RE: First draft of tech tree - antred - 10-28-2015 Another question. Does "Venus Cloud Station" mean that you intend to include such stations in the game as actual bases? Will we be able to build floating colony ships in Venus's atmosphere? RE: First draft of tech tree - JoeStrout - 10-28-2015 Sorry, no, the game is about orbital colonies. Moon bases, Venus cloud stations, etc., are simply nodes in the tech tree — you buy them with XP, and we say they're built, and reduce the corresponding cost of materials in nearby orbits. |