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Rate of building construction - Printable Version

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Rate of building construction - RyanFullmer - 02-24-2017

I am having trouble getting my colonies started. It seems to take forever for buildings to ever start being constructed once I've zoned somewhere. I have not yet found any way to accelerate the process. On this topic a game speed control and an RCI indicator would be very useful.


RE: Rate of building construction - JoeStrout - 02-24-2017

It should happen pretty fast — first buildings within a minute or so of having some decent paths and zones.

Can you post a screenshot of one of your slow-developing colonies, in Zone mode? We might be able to get a clue what's going on from that.

A few random tips, in case they're relevant: don't build your colony too small (tiny colonies are harder to fit buildings in); make sure you have a good mix of both zone type and zone density; make sure the zones extend from the paths to a decent distance away; and watch the Squawker feed for complaints like water shortages (which you can fix by building a dehumidifier or water treatment plant).

Also, check the status tab and make sure your colony is a comfy temperature... I once accidentally built a colony that was like -150°C, and nobody wanted to live there!

Thanks for the suggestions about a speed control and RCI (or RCA, in our case) indicator. Those are good ideas!


RE: Rate of building construction - RyanFullmer - 02-25-2017

Okay, here is what things look like at the moment after letting the game sit for an hour to see if anything happened.  There is still plenty of room for agriculture and residential but the building

[Image: Untitled_zpsemk23eae.png]


RE: Rate of building construction - JoeStrout - 02-25-2017

Those all appear to be high-density zones... do you have some medium- and low-density ones too? High-density zones are less likely to develop until you have a bigger population.

Temp and CO2 appear to be fine, so that's not the problem. And clearly radiation levels are good.

Also, do you have some commercial zones?

This habitat is a bit on the small side, but not unreasonably so. You could space out your cross-paths a bit more, leaving more room for buildings, but I doubt that's the problem.


RE: Rate of building construction - RyanFullmer - 02-27-2017

(02-25-2017, 08:20 PM)JoeStrout Wrote: Those all appear to be high-density zones... do you have some medium- and low-density ones too?  High-density zones are less likely to develop until you have a bigger population.

Temp and CO2 appear to be fine, so that's not the problem.  And clearly radiation levels are good.

Also, do you have some commercial zones?

This habitat is a bit on the small side, but not unreasonably so.  You could space out your cross-paths a bit more, leaving more room for buildings, but I doubt that's the problem.

Yes I do have commercial zones.  Though do the zones do better when right next to each other or can they be separated by open blocks?  I think I will try starting with lower zoning to see what happens.


RE: Rate of building construction - JoeStrout - 02-28-2017

As for zone placement, we simulate paths between buildings in different kinds of zones (and in some cases things like schools). These trips always stick to the sidewalks, except for the very first and last part (entering/exiting the building). And of course residents prefer shorter paths.

So, open space between zones is fine, as long as there is a paved path of some sort connecting them.

Please do try the low- and medium-density zones, and let us know if that develops any better!