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Thread: Finances
Post: Finances
Good afternoon,
Just recently bought and started playing .27. Maybe I am missing something but I don't think the financial system in the game works. No matter how many businesses and people move into... |
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DerekM |
Trouble-Shooting |
1 |
5,160 |
02-18-2019, 04:05 PM |
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Thread: sneak peek at building printer
Post: RE: sneak peek at building printer
Simply awesome. I've got to get me a stock in one of those companies. |
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DerekM |
Dev Log |
3 |
10,766 |
07-11-2016, 06:34 AM |
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Thread: The bigger they are, the more dust they make when you demolish them
Post: RE: The bigger they are, the more dust they make w...
That looks awesome but what about a safety zone before demolishing and rubble that has to be cleared or better yet recycled. |
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DerekM |
Dev Log |
2 |
8,607 |
07-11-2016, 06:32 AM |
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Thread: Evil In Space???
Post: RE: Evil In Space???
Sounds like I put those idea's out to quick. But getting hit by something big could really ruin day I still think. The day all of this becomes a reality will be more interesting than we can imagine I ... |
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DerekM |
Showcase |
5 |
14,116 |
05-01-2016, 05:48 PM |
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Thread: Evil In Space???
Post: RE: Evil In Space???
Don't forget micro meteor strikes. You get a really slow air leak that is very hard to pin point unless you put something really light yet highly recognizable in the air that you can follow to the lea... |
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DerekM |
Showcase |
5 |
14,116 |
04-26-2016, 01:28 PM |
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Thread: How much CO2 does grass absorb?
Post: RE: How much CO2 does grass absorb?
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DerekM |
Dev Log |
4 |
69,402 |
04-13-2016, 06:54 PM |
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Thread: Types of paths
Post: RE: Types of paths
(04-13-2016, 05:56 PM)JoeStrout Wrote: Yep, all of that is on our to-do list, but will have to wait a few more versions yet!
;) |
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DerekM |
Dev Log |
5 |
15,363 |
04-13-2016, 06:47 PM |
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Thread: lots of fixes & enhancements
Post: RE: lots of fixes & enhancements
Hi Joe. Here are some idea's and thoughts. While playing I noticed that once you place an orbital you can't add anything to it anymore. In real life, once you were able to one would want to make modif... |
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DerekM |
Dev Log |
2 |
9,522 |
04-13-2016, 06:40 PM |
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Thread: How much CO2 does grass absorb?
Post: RE: How much CO2 does grass absorb?
Good evening. Quick question that I was wondering. Do the tree's you place in High Frontier absorb CO2 and emit O2? |
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DerekM |
Dev Log |
4 |
69,402 |
04-13-2016, 05:22 PM |
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Thread: School and playground
Post: RE: School and playground
Just a thought. It would be nice to be able to put in parks that have swimming pools, water falls, skateboarding, etc in. Libraries would be a nice touch to. |
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DerekM |
Dev Log |
5 |
13,052 |
04-13-2016, 05:18 PM |
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Thread: Types of paths
Post: RE: Types of paths
Good evening. How about automated walkways like you find in some airports along side regular foot paths. Also, I think it would be a good idea to have monorails or some kind of rail system. Accessible... |
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DerekM |
Dev Log |
5 |
15,363 |
04-13-2016, 05:13 PM |
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Thread: Emergencies & Disasters
Post: RE: Emergencies & Disasters
Space junk could really be a hazard in low earth orbit requiring the orbital station/City be moved provided you have enough warning and it is provided with the ability to slightly change orbit. Also, ... |
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DerekM |
Dev Log |
3 |
9,155 |
04-13-2016, 05:06 PM |