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Post Author Forum Replies Views Posted [asc]
    Thread: Finances
Post: Finances

Good afternoon, Just recently bought and started playing .27. Maybe I am missing something but I don't think the financial system in the game works. No matter how many businesses and people move into...
DerekM Trouble-Shooting 1 3,885 02-18-2019, 04:05 PM
    Thread: sneak peek at building printer
Post: RE: sneak peek at building printer

Simply awesome. I've got to get me a stock in one of those companies.
DerekM Dev Log 3 9,811 07-11-2016, 06:34 AM
    Thread: The bigger they are, the more dust they make when you demolish them
Post: RE: The bigger they are, the more dust they make w...

That looks awesome but what about a safety zone before demolishing and rubble that has to be cleared or better yet recycled.
DerekM Dev Log 2 7,781 07-11-2016, 06:32 AM
    Thread: Evil In Space???
Post: RE: Evil In Space???

Sounds like I put those idea's out to quick. But getting hit by something big could really ruin day I still think. The day all of this becomes a reality will be more interesting than we can imagine I ...
DerekM Showcase 5 13,134 05-01-2016, 05:48 PM
    Thread: Evil In Space???
Post: RE: Evil In Space???

Don't forget micro meteor strikes. You get a really slow air leak that is very hard to pin point unless you put something really light yet highly recognizable in the air that you can follow to the lea...
DerekM Showcase 5 13,134 04-26-2016, 01:28 PM
    Thread: How much CO2 does grass absorb?
Post: RE: How much CO2 does grass absorb?

Great.
DerekM Dev Log 4 66,569 04-13-2016, 06:54 PM
  Thumbs Up Thread: Types of paths
Post: RE: Types of paths

(04-13-2016, 05:56 PM)JoeStrout Wrote: Yep, all of that is on our to-do list, but will have to wait a few more versions yet! ;)
DerekM Dev Log 5 14,298 04-13-2016, 06:47 PM
    Thread: lots of fixes & enhancements
Post: RE: lots of fixes & enhancements

Hi Joe. Here are some idea's and thoughts. While playing I noticed that once you place an orbital you can't add anything to it anymore. In real life, once you were able to one would want to make modif...
DerekM Dev Log 3 8,456 04-13-2016, 06:40 PM
    Thread: How much CO2 does grass absorb?
Post: RE: How much CO2 does grass absorb?

Good evening. Quick question that I was wondering. Do the tree's you place in High Frontier absorb CO2 and emit O2?
DerekM Dev Log 4 66,569 04-13-2016, 05:22 PM
    Thread: School and playground
Post: RE: School and playground

Just a thought. It would be nice to be able to put in parks that have swimming pools, water falls, skateboarding, etc in. Libraries would be a nice touch to.
DerekM Dev Log 5 11,952 04-13-2016, 05:18 PM
    Thread: Types of paths
Post: RE: Types of paths

Good evening. How about automated walkways like you find in some airports along side regular foot paths. Also, I think it would be a good idea to have monorails or some kind of rail system. Accessible...
DerekM Dev Log 5 14,298 04-13-2016, 05:13 PM
    Thread: Emergencies & Disasters
Post: RE: Emergencies & Disasters

Space junk could really be a hazard in low earth orbit requiring the orbital station/City be moved provided you have enough warning and it is provided with the ability to slightly change orbit. Also, ...
DerekM Dev Log 4 7,982 04-13-2016, 05:06 PM