Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: Making Building Mods
Post: RE: Making Building Mods
I looked into Blender. Wow! There is a lot going on there! It will take a while to learn.
What other "services" or properties can be applied to buildings? I'm thinking of fire hazards again. I ... |
|
AthenaRoberts |
Mod Development |
2 |
8,545 |
12-27-2017, 04:17 PM |
|
|
Thread: Making Squawk Mods
Post: RE: Making Squawk Mods
Merry Christmas! Hope you all have a nice time. Look forward to your feedback when things slow down for you. :)
I'd wondered about the characters too. I'm using Notepad and my first test was to s... |
|
AthenaRoberts |
Mod Development |
3 |
7,703 |
12-24-2017, 11:29 AM |
|
|
Thread: Making Building Mods
Post: Making Building Mods
I'm curious about making building mods. I'd like to create business that are able to sprout up when certain projects are completed (e.g. Fuel Depot, NEA mining) and provide benefits to the colony lik... |
|
AthenaRoberts |
Mod Development |
2 |
8,545 |
12-23-2017, 05:12 PM |
|
|
Thread: HEO-1
Post: HEO-1
Interior and exterior pic of my HEO-1 station. When I hit upon a design concept that works for me, I tend to stick with it though I have tried many other concepts in Design mode.
[attachment=16]
[a... |
|
AthenaRoberts |
Showcase |
1 |
8,117 |
12-23-2017, 04:17 PM |
|
|
Thread: LEO-2
Post: LEO-2
Some pics of the interior and exterior of my LEO-2 station.
[attachment=14]
[attachment=13]
[attachment=15] |
|
AthenaRoberts |
Showcase |
0 |
3,639 |
12-23-2017, 04:12 PM |
|
|
Thread: S.S. Edward Snowden
Post: S.S. Edward Snowden
My boyfriend and I totally love that you have a ship named "S.S. Edward Snowden" in this game. That is soooo cool!! Major points for that. :D :heart: |
|
AthenaRoberts |
Suggestions & Feedback |
0 |
4,608 |
12-23-2017, 03:36 PM |
|
|
Thread: Making money from completed projects
Post: Making money from completed projects
I had expected being able to mine NEA's would reduce material costs and become a source of revenue for the station with the relevant businesses appearing in the colony. That hasn't happened.
The s... |
|
AthenaRoberts |
Suggestions & Feedback |
0 |
3,241 |
12-23-2017, 03:28 PM |
|
|
Thread: What about trading cash for XP?
Post: What about trading cash for XP?
I have available cash of $1.5 Billion at my stations. I'd love for there to be a way to use that to improve the station or progress in the game. What about trading cash for XP? Elon Musk starte... |
|
AthenaRoberts |
Suggestions & Feedback |
0 |
2,918 |
12-23-2017, 03:04 PM |
|
|
Thread: XP for achieving other noteworthy mileposts
Post: XP for achieving other noteworthy mileposts
I'd like to get XP for achieving other noteworthy mileposts. XP is awarded for $10/50/100 million/year income. What about for for $200 million or $500 million or more? At least I haven'... |
|
AthenaRoberts |
Suggestions & Feedback |
0 |
2,892 |
12-23-2017, 03:00 PM |
|
|
Thread: How do I mitigate fire hazards?
Post: How do I mitigate fire hazards?
I've no idea how to keep things from burning down and having fire departments around doesn't seem to help and neither does calling them. It's common for me to lose several buildings at once when ther... |
|
AthenaRoberts |
Suggestions & Feedback |
0 |
3,270 |
12-23-2017, 02:52 PM |
|
|
Thread: Making Squawk Mods
Post: RE: Making Squawk Mods
Here is one I just wrote using Joe's as a template.
// Second test of a squawk mod
title: Squawk Test 2
type: squawk
author: {
name: Athena Roberts
email: athena.roberts1@yahoo.com
www: http://ath... |
|
AthenaRoberts |
Mod Development |
3 |
7,703 |
12-23-2017, 02:38 PM |
|
|
Thread: Feedback wanted: Where are you getting stuck?
Post: RE: Feedback wanted: Where are you getting stuck?
Thanks Joe. I was thinking also having each of these suggestions as a separate post would be good idea. I will do that. |
|
AthenaRoberts |
Suggestions & Feedback |
21 |
40,404 |
12-23-2017, 01:23 PM |
|
|
Thread: Making Squawk Mods
Post: Making Squawk Mods
I'd like to make some mods. I'm mainly interested in Building mods, but Squawk mods seem easier right now. I read the info on the forum saying that the only available variables are: gravity, random,... |
|
AthenaRoberts |
Mod Development |
3 |
7,703 |
12-23-2017, 12:59 PM |
|
|
Thread: Hello!
Post: RE: Hello!
(12-22-2017, 04:29 PM)JoeStrout Wrote: That's great! Thank you for enjoying High Frontier so much, and sharing your story here. I want to see space colonies happen too, so I wish you the best of ... |
|
AthenaRoberts |
Welcome |
2 |
6,772 |
12-22-2017, 06:12 PM |
|
|
Thread: Feedback wanted: Where are you getting stuck?
Post: RE: Feedback wanted: Where are you getting stuck?
I love this game! It's inspiring to me and I'd love to keep playing it.
Some areas I've had problems dealing with:
1. I've no idea how to keep things from burning down and having fire departments ... |
|
AthenaRoberts |
Suggestions & Feedback |
21 |
40,404 |
12-22-2017, 06:05 PM |
|
|
Thread: Feedback wanted: Where are you getting stuck?
Post: RE: Feedback wanted: Where are you getting stuck?
I'm getting stuck at around a population of 8000. Can't seem to get beyond 8200. I do a lot of variation on my zoning and I've even brought colonies back from large debt by changing zoning. That h... |
|
AthenaRoberts |
Suggestions & Feedback |
21 |
40,404 |
12-22-2017, 04:35 PM |
|
|
Thread: Feedback wanted: Where are you getting stuck?
Post: RE: Feedback wanted: Where are you getting stuck?
(02-13-2017, 08:51 PM)RyanFullmer Wrote: (02-09-2017, 08:15 PM)JoeStrout Wrote: Right, you don't fix water shortages by adding lakes — you have to supply enough water to all the buildings and tree... |
|
AthenaRoberts |
Suggestions & Feedback |
21 |
40,404 |
12-22-2017, 04:15 PM |
|
|
Thread: Hello!
Post: Hello!
Hello Fellow High Frontier players!
I installed High Frontier on 13 Dec 2017 and bought the full version two days later. I've been playing it non-stop since then (90+ hours). That is unusual for me ... |
|
AthenaRoberts |
Welcome |
2 |
6,772 |
12-22-2017, 04:09 PM |