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    Thread: Making Building Mods
Post: RE: Making Building Mods

I looked into Blender.  Wow!  There is a lot going on there!  It will take a while to learn. What other "services"  or properties can be applied to buildings?  I'm thinking of fire hazards again.  I ...
AthenaRoberts Mod Development 2 7,164 12-27-2017, 04:17 PM
    Thread: Making Squawk Mods
Post: RE: Making Squawk Mods

Merry Christmas!  Hope you all have a nice time.  Look forward to your feedback when things slow down for you. :) I'd wondered about the characters too.  I'm using Notepad and my first test was to s...
AthenaRoberts Mod Development 3 6,967 12-24-2017, 11:29 AM
    Thread: Making Building Mods
Post: Making Building Mods

I'm curious about making building mods.  I'd like to create business that are able to sprout up when certain projects are completed (e.g. Fuel Depot, NEA mining) and provide benefits to the colony lik...
AthenaRoberts Mod Development 2 7,164 12-23-2017, 05:12 PM
    Thread: HEO-1
Post: HEO-1

Interior and exterior pic of my HEO-1 station.  When I hit upon a design concept that works for me, I tend to stick with it though I have tried many other concepts in Design mode. [attachment=16] [a...
AthenaRoberts Showcase 1 6,870 12-23-2017, 04:17 PM
    Thread: LEO-2
Post: LEO-2

Some pics of the interior and exterior of my LEO-2 station. [attachment=14] [attachment=13] [attachment=15]    
AthenaRoberts Showcase 0 3,316 12-23-2017, 04:12 PM
    Thread: S.S. Edward Snowden
Post: S.S. Edward Snowden

My boyfriend and I totally love that you have a ship named "S.S. Edward Snowden" in this game.  That is soooo cool!!  Major points for that. :D  :heart:
AthenaRoberts Suggestions & Feedback 0 4,242 12-23-2017, 03:36 PM
    Thread: Making money from completed projects
Post: Making money from completed projects

I had expected being able to mine NEA's would reduce material costs and become a source of revenue for the station with the relevant businesses appearing in the colony.  That hasn't happened.   The s...
AthenaRoberts Suggestions & Feedback 0 2,965 12-23-2017, 03:28 PM
    Thread: What about trading cash for XP?
Post: What about trading cash for XP?

I have available cash of $1.5 Billion at my stations.  I'd love for there to be a way to use that to improve the station or progress in the game.  What about trading cash for XP?  Elon Musk starte...
AthenaRoberts Suggestions & Feedback 0 2,649 12-23-2017, 03:04 PM
    Thread: XP for achieving other noteworthy mileposts
Post: XP for achieving other noteworthy mileposts

I'd like to get XP for achieving other noteworthy mileposts.  XP is awarded for $10/50/100 million/year income.  What about for for $200 million or $500 million or more?  At least I haven'...
AthenaRoberts Suggestions & Feedback 0 2,629 12-23-2017, 03:00 PM
    Thread: How do I mitigate fire hazards?
Post: How do I mitigate fire hazards?

I've no idea how to keep things from burning down and having fire departments around doesn't seem to help and neither does calling them.  It's common for me to lose several buildings at once when ther...
AthenaRoberts Suggestions & Feedback 0 2,957 12-23-2017, 02:52 PM
    Thread: Making Squawk Mods
Post: RE: Making Squawk Mods

Here is one I just wrote using Joe's as a template. // Second test of a squawk mod title: Squawk Test 2 type: squawk author: { name: Athena Roberts email: athena.roberts1@yahoo.com www: http://ath...
AthenaRoberts Mod Development 3 6,967 12-23-2017, 02:38 PM
    Thread: Feedback wanted: Where are you getting stuck?
Post: RE: Feedback wanted: Where are you getting stuck?

Thanks Joe. I was thinking also having each of these suggestions as a separate post would be good idea. I will do that.
AthenaRoberts Suggestions & Feedback 21 36,592 12-23-2017, 01:23 PM
    Thread: Making Squawk Mods
Post: Making Squawk Mods

I'd like to make some mods. I'm mainly interested in Building mods, but Squawk mods seem easier right now. I read the info on the forum saying that the only available variables are: gravity, random,...
AthenaRoberts Mod Development 3 6,967 12-23-2017, 12:59 PM
    Thread: Hello!
Post: RE: Hello!

(12-22-2017, 04:29 PM)JoeStrout Wrote: That's great!  Thank you for enjoying High Frontier so much, and sharing your story here.  I want to see space colonies happen too, so  I wish you the best of ...
AthenaRoberts Welcome 2 6,035 12-22-2017, 06:12 PM
    Thread: Feedback wanted: Where are you getting stuck?
Post: RE: Feedback wanted: Where are you getting stuck?

I love this game!  It's inspiring to me and I'd love to keep playing it. Some areas I've had problems dealing with: 1.  I've no idea how to keep things from burning down and having fire departments ...
AthenaRoberts Suggestions & Feedback 21 36,592 12-22-2017, 06:05 PM
    Thread: Feedback wanted: Where are you getting stuck?
Post: RE: Feedback wanted: Where are you getting stuck?

I'm getting stuck at around a population of 8000. Can't seem to get beyond 8200. I do a lot of variation on my zoning and I've even brought colonies back from large debt by changing zoning. That h...
AthenaRoberts Suggestions & Feedback 21 36,592 12-22-2017, 04:35 PM
    Thread: Feedback wanted: Where are you getting stuck?
Post: RE: Feedback wanted: Where are you getting stuck?

(02-13-2017, 08:51 PM)RyanFullmer Wrote: (02-09-2017, 08:15 PM)JoeStrout Wrote: Right, you don't fix water shortages by adding lakes — you have to supply enough water to all the buildings and tree...
AthenaRoberts Suggestions & Feedback 21 36,592 12-22-2017, 04:15 PM
    Thread: Hello!
Post: Hello!

Hello Fellow High Frontier players! I installed High Frontier on 13 Dec 2017 and bought the full version two days later. I've been playing it non-stop since then (90+ hours).  That is unusual for me ...
AthenaRoberts Welcome 2 6,035 12-22-2017, 04:09 PM