02-16-2016, 07:00 PM
Hmm. Thank you very much for the bug reports!
People walking on the grass isn't necessarily a bug — they will do that briefly while going to/from a building. But if they're really walking parallel to the walkway for an extended distance, then yeah, that does sound like a bug.
I'm really baffled by the full-screen and menu glitches, because I can't think of any changes we made to that stuff between 0.20 and 0.21. Perhaps it would help to see it — can you post some screen shots?
As for the zone rendering, we did run into a problem that sounds like what you describe, when using the latest version of Unity. Something changed in how it compiles shaders, and we were seeing an effect like that. But we fixed it (a simple change from a float to an int in the zone shader), at least on Mac. It's frustrating but reasonably likely that it behaves differently on Linux (or possibly depending on video card, drivers, etc.). A screen shot there would help us determine how similar this is to the problem we saw.
We really want to get these problems ironed out — thanks for your help and patience as we do so!
- Joe
People walking on the grass isn't necessarily a bug — they will do that briefly while going to/from a building. But if they're really walking parallel to the walkway for an extended distance, then yeah, that does sound like a bug.
I'm really baffled by the full-screen and menu glitches, because I can't think of any changes we made to that stuff between 0.20 and 0.21. Perhaps it would help to see it — can you post some screen shots?
As for the zone rendering, we did run into a problem that sounds like what you describe, when using the latest version of Unity. Something changed in how it compiles shaders, and we were seeing an effect like that. But we fixed it (a simple change from a float to an int in the zone shader), at least on Mac. It's frustrating but reasonably likely that it behaves differently on Linux (or possibly depending on video card, drivers, etc.). A screen shot there would help us determine how similar this is to the problem we saw.
We really want to get these problems ironed out — thanks for your help and patience as we do so!
- Joe
Joe Strout
Lead Developer, High Frontier