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Emergencies & Disasters
For version 0.23, we're planning to inflict various disasters on your hapless residents!  These may include:
  • fire
  • crime
  • hull breach
These are in addition to the slow problems that can already develop (CO2 imbalance, insufficient clean water, etc.).  We may also throw in a need for hospitals, depending on the population, which isn't really an emergency, but falls under the same sort of municipal services.

Any other ideas for sudden emergencies we should consider?  Rogue giant robots?  Science fair projects gone awry?  Let's brainstorm!

Joe Strout
Lead Developer, High Frontier

Radiation shielding failure.
Space junk could really be a hazard in low earth orbit requiring the orbital station/City be moved provided you have enough warning and it is provided with the ability to slightly change orbit. Also, how about meteors? I think one should be able to install anti-meteor defenses upon their stations.
That's not a bad idea.  Meteors are actually quite rare in any reasonably small volume of space, but it could happen.

Joe Strout
Lead Developer, High Frontier


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