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		<title><![CDATA[High Frontier Forums - Trouble-Shooting]]></title>
		<link>http://highfrontier.com/forum/</link>
		<description><![CDATA[High Frontier Forums - http://highfrontier.com/forum]]></description>
		<pubDate>Fri, 13 Nov 2026 09:53:54 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Finances]]></title>
			<link>http://highfrontier.com/forum/showthread.php?tid=265</link>
			<pubDate>Mon, 18 Feb 2019 15:05:50 -0800</pubDate>
			<guid isPermaLink="false">http://highfrontier.com/forum/showthread.php?tid=265</guid>
			<description><![CDATA[Good afternoon,<br />
<br />
Just recently bought and started playing .27. Maybe I am missing something but I don't think the financial system in the game works. No matter how many businesses and people move into my station, my financial debt just increases and increases. Never goes positive. Also, I don't think the fire dept works either. Had a business catch on fire and the fire dept did absolutely nothing.<br />
<br />
On a side note, was observing the few people I could see on the pathways. Doesn't seem very representative of actual humanity in its diversity.<br />
<br />
On the issue of gravity, I found myself wishing I could just type in the spin rate as at times it was impossible to get the exact spin you wanted.<br />
<br />
Thank you, look forward to your response and help.]]></description>
			<content:encoded><![CDATA[Good afternoon,<br />
<br />
Just recently bought and started playing .27. Maybe I am missing something but I don't think the financial system in the game works. No matter how many businesses and people move into my station, my financial debt just increases and increases. Never goes positive. Also, I don't think the fire dept works either. Had a business catch on fire and the fire dept did absolutely nothing.<br />
<br />
On a side note, was observing the few people I could see on the pathways. Doesn't seem very representative of actual humanity in its diversity.<br />
<br />
On the issue of gravity, I found myself wishing I could just type in the spin rate as at times it was impossible to get the exact spin you wanted.<br />
<br />
Thank you, look forward to your response and help.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Is there a way to purchase the license online with a credit card?]]></title>
			<link>http://highfrontier.com/forum/showthread.php?tid=252</link>
			<pubDate>Mon, 24 Sep 2018 00:58:06 -0700</pubDate>
			<guid isPermaLink="false">http://highfrontier.com/forum/showthread.php?tid=252</guid>
			<description><![CDATA[The current paypal purchase page only offers to ship the software.  Is there a way for international customers to pay by credit card and receive a license online or do we need to wait for steam for that to happen?]]></description>
			<content:encoded><![CDATA[The current paypal purchase page only offers to ship the software.  Is there a way for international customers to pay by credit card and receive a license online or do we need to wait for steam for that to happen?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Wrong Analysis Tab with Mars Orbits]]></title>
			<link>http://highfrontier.com/forum/showthread.php?tid=220</link>
			<pubDate>Mon, 31 Jul 2017 05:17:23 -0700</pubDate>
			<guid isPermaLink="false">http://highfrontier.com/forum/showthread.php?tid=220</guid>
			<description><![CDATA[When I finally researched the Mars Colony, I selected it in the Analysis Tab, but It showed me radiation levels and heat etc from Venus and Mercury! The only thing that partially worked was when I clicked on Io (which was not researched yet) it showed Low Mars Orbit ._. It kinda worked, but I had to guess a lot when I put a colony to Deimos orbit.]]></description>
			<content:encoded><![CDATA[When I finally researched the Mars Colony, I selected it in the Analysis Tab, but It showed me radiation levels and heat etc from Venus and Mercury! The only thing that partially worked was when I clicked on Io (which was not researched yet) it showed Low Mars Orbit ._. It kinda worked, but I had to guess a lot when I put a colony to Deimos orbit.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[station lost]]></title>
			<link>http://highfrontier.com/forum/showthread.php?tid=186</link>
			<pubDate>Wed, 09 Nov 2016 10:47:42 -0800</pubDate>
			<guid isPermaLink="false">http://highfrontier.com/forum/showthread.php?tid=186</guid>
			<description><![CDATA[this weekend I was playing around with the demo version. I had a thriving station and got distracted and inadvertently hit the menu button and got popped back out to the solar system/earth orbit view.  I could never figure out how to return to the interior of my station and I had to start over with a new build.  I noticed after that when i exited the second station interior that the colony count on the game stats had gone up to 2. which suggests to me the system new there were 2 colonies in LEO.<br />
so, is the fact that I can't return to the interior of my colony once I leave an artifact of the demo mode not having save capability?  <br />
or is there some other UI feature that I haven't found that would let me return to the interior of my previous colony?  <br />
<br />
thanks]]></description>
			<content:encoded><![CDATA[this weekend I was playing around with the demo version. I had a thriving station and got distracted and inadvertently hit the menu button and got popped back out to the solar system/earth orbit view.  I could never figure out how to return to the interior of my station and I had to start over with a new build.  I noticed after that when i exited the second station interior that the colony count on the game stats had gone up to 2. which suggests to me the system new there were 2 colonies in LEO.<br />
so, is the fact that I can't return to the interior of my colony once I leave an artifact of the demo mode not having save capability?  <br />
or is there some other UI feature that I haven't found that would let me return to the interior of my previous colony?  <br />
<br />
thanks]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Bells Detached from Spokes]]></title>
			<link>http://highfrontier.com/forum/showthread.php?tid=178</link>
			<pubDate>Wed, 19 Oct 2016 13:20:37 -0700</pubDate>
			<guid isPermaLink="false">http://highfrontier.com/forum/showthread.php?tid=178</guid>
			<description><![CDATA[As you can see from the screenshot attached, the bells detach from the spokes in my barbell stations. I've tested this with four and six bell stations, and interestingly every time I switch from interior to exterior view the angle of detachment is rotated differently.<br />
<br />
As a related question, are the bells comprising the barbell stations all treated like independent stations, with no sharing of water or other resources between bells? It seems to be in my observations, but it could just be observer error -- the values displayed tend to jump around and make it hard to compare.<br />
<br />
Running Win10 with an Nvidia 970 current drivers.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="http://highfrontier.com/forum/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=7" target="_blank" title="">20161016152204_1a.jpg</a> (Size: 95.71 KB / Downloads: 6)
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			<content:encoded><![CDATA[As you can see from the screenshot attached, the bells detach from the spokes in my barbell stations. I've tested this with four and six bell stations, and interestingly every time I switch from interior to exterior view the angle of detachment is rotated differently.<br />
<br />
As a related question, are the bells comprising the barbell stations all treated like independent stations, with no sharing of water or other resources between bells? It seems to be in my observations, but it could just be observer error -- the values displayed tend to jump around and make it hard to compare.<br />
<br />
Running Win10 with an Nvidia 970 current drivers.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="http://highfrontier.com/forum/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=7" target="_blank" title="">20161016152204_1a.jpg</a> (Size: 95.71 KB / Downloads: 6)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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			<title><![CDATA[Issues with 0.21 on Ubuntu]]></title>
			<link>http://highfrontier.com/forum/showthread.php?tid=136</link>
			<pubDate>Tue, 16 Feb 2016 17:32:08 -0800</pubDate>
			<guid isPermaLink="false">http://highfrontier.com/forum/showthread.php?tid=136</guid>
			<description><![CDATA[I tried out 0.20, and now 0.21, on Ubuntu and found a few new issues with 0.21.<br />
<br />
First, there are the menu buttons. When the mouse moves over them, it looks like static shows up for a frame. After doing this a few times, I think the texture has white text with odd coordinates that scale it in odd ways. Not a big deal, but it didn't happen with 0.20.<br />
<br />
Next, full-screen is no longer usable. When selected, it does result in a full-screen display, but it looks like the menu animates moving somewhere up and to the right off screen resulting in a black window with no user interface. It still responds to alt-f4, but that seems to be the only option.<br />
<br />
Finally, the zones in the colony now render to make the different densities indistinguishable. They are all solid, which looks like high density from 0.20. In 0.20, low and medium density were indistinguishable from each other, but easily distinguished from high.<br />
<br />
I've also caught some people walking on the grass parallel to the walkways. Shame on them.]]></description>
			<content:encoded><![CDATA[I tried out 0.20, and now 0.21, on Ubuntu and found a few new issues with 0.21.<br />
<br />
First, there are the menu buttons. When the mouse moves over them, it looks like static shows up for a frame. After doing this a few times, I think the texture has white text with odd coordinates that scale it in odd ways. Not a big deal, but it didn't happen with 0.20.<br />
<br />
Next, full-screen is no longer usable. When selected, it does result in a full-screen display, but it looks like the menu animates moving somewhere up and to the right off screen resulting in a black window with no user interface. It still responds to alt-f4, but that seems to be the only option.<br />
<br />
Finally, the zones in the colony now render to make the different densities indistinguishable. They are all solid, which looks like high density from 0.20. In 0.20, low and medium density were indistinguishable from each other, but easily distinguished from high.<br />
<br />
I've also caught some people walking on the grass parallel to the walkways. Shame on them.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Norton Internet Security issue with 0.17?]]></title>
			<link>http://highfrontier.com/forum/showthread.php?tid=59</link>
			<pubDate>Mon, 10 Aug 2015 09:55:01 -0700</pubDate>
			<guid isPermaLink="false">http://highfrontier.com/forum/showthread.php?tid=59</guid>
			<description><![CDATA[One of our alert Windows users writes:<br />
<br />
<br />
<blockquote><cite>Quote:</cite>When I unpack the release 0.17 ZIP, Norton Internet Security identifies cInput.dll and HighFrontier.exe as unsafe files and auto-removes them.  I'm sure it's mis-identifying something and it's probably just on my end, but wanted to let you know in case you had any ideas of what might be causing that.  It hasn't happened to me on any previous releases.</blockquote>
<br />
<br />
Now, as much as it's possible to guarantee anything in the computer world, I can guarantee that these files are not unsafe.  They're actually built, zipped up, and uploaded from a Mac, without ever touching a Windows environment where they might pick up a virus.  (Not that we don't test on Windows — but the test builds are completely separate from the final, distribution builds.)<br />
<br />
So I suspect that what's changed here is Norton Internet Security, not High Frontier.  Such misidentifications have long been a common problem of anti-virus software; it's the computer equivalent of allergies (your immune system overreacting to something harmless as if it were a virus).  Of course I know it doesn't help that we don't yet code-sign the executables, causing Windows (and OS X) to complain that they don't know me from Adam's off ox.<br />
<br />
(Code-signing our builds is <a href="https://www.assembla.com/spaces/high-frontier/tickets/118" target="_blank">on our to-do list</a>.)<br />
<br />
Anybody else having troubles with their anti-virus software and the latest build of High Frontier?  Or not?  Please chime in with your observations!]]></description>
			<content:encoded><![CDATA[One of our alert Windows users writes:<br />
<br />
<br />
<blockquote><cite>Quote:</cite>When I unpack the release 0.17 ZIP, Norton Internet Security identifies cInput.dll and HighFrontier.exe as unsafe files and auto-removes them.  I'm sure it's mis-identifying something and it's probably just on my end, but wanted to let you know in case you had any ideas of what might be causing that.  It hasn't happened to me on any previous releases.</blockquote>
<br />
<br />
Now, as much as it's possible to guarantee anything in the computer world, I can guarantee that these files are not unsafe.  They're actually built, zipped up, and uploaded from a Mac, without ever touching a Windows environment where they might pick up a virus.  (Not that we don't test on Windows — but the test builds are completely separate from the final, distribution builds.)<br />
<br />
So I suspect that what's changed here is Norton Internet Security, not High Frontier.  Such misidentifications have long been a common problem of anti-virus software; it's the computer equivalent of allergies (your immune system overreacting to something harmless as if it were a virus).  Of course I know it doesn't help that we don't yet code-sign the executables, causing Windows (and OS X) to complain that they don't know me from Adam's off ox.<br />
<br />
(Code-signing our builds is <a href="https://www.assembla.com/spaces/high-frontier/tickets/118" target="_blank">on our to-do list</a>.)<br />
<br />
Anybody else having troubles with their anti-virus software and the latest build of High Frontier?  Or not?  Please chime in with your observations!]]></content:encoded>
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			<title><![CDATA[bug found with tiny bells]]></title>
			<link>http://highfrontier.com/forum/showthread.php?tid=43</link>
			<pubDate>Mon, 01 Jun 2015 07:03:11 -0700</pubDate>
			<guid isPermaLink="false">http://highfrontier.com/forum/showthread.php?tid=43</guid>
			<description><![CDATA[Andrew Pam, who uses High Frontier on Linux, sent us the screen shot below last night (after version 0.16 came out).<br />
<br />
<img src="http://i.snag.gy/sdgu9.jpg" width="784" height="540" border="0" alt="[Image: sdgu9.jpg]" /><br />
<br />
It looks like a flooded cylinder, right?  But the Water Level is clearly set to zero, so that shouldn't be possible.  And then it came out that this design isn't a cylinder at all; it's a barbell.<br />
<br />
At this point, we thought we had some really weird Linux bug, perhaps one that made High Frontier unplayable on some machines.  But Andrew helpfully sent us the colony file (as well as doing several other tests we asked of him).  And it turns out, the same colony looks exactly the same on our machines.<br />
<br />
Good news: it's not a Linux bug!<br />
<br />
Bad news: it's a bug that affects everybody.<br />
<br />
Good news: ...but it's easily avoided.<br />
<br />
It turns out that this is simply caused by having barbells with a <a href="https://www.assembla.com/spaces/high-frontier/tickets/144" target="_blank">bell radius that's too small</a>.  For version 0.17, we'll fix it so that you can't create designs with a bell radius of under 35 m.  Though even that is just barely playable... we recommend a radius of 50 or more if you want to have a reasonable amount of room.]]></description>
			<content:encoded><![CDATA[Andrew Pam, who uses High Frontier on Linux, sent us the screen shot below last night (after version 0.16 came out).<br />
<br />
<img src="http://i.snag.gy/sdgu9.jpg" width="784" height="540" border="0" alt="[Image: sdgu9.jpg]" /><br />
<br />
It looks like a flooded cylinder, right?  But the Water Level is clearly set to zero, so that shouldn't be possible.  And then it came out that this design isn't a cylinder at all; it's a barbell.<br />
<br />
At this point, we thought we had some really weird Linux bug, perhaps one that made High Frontier unplayable on some machines.  But Andrew helpfully sent us the colony file (as well as doing several other tests we asked of him).  And it turns out, the same colony looks exactly the same on our machines.<br />
<br />
Good news: it's not a Linux bug!<br />
<br />
Bad news: it's a bug that affects everybody.<br />
<br />
Good news: ...but it's easily avoided.<br />
<br />
It turns out that this is simply caused by having barbells with a <a href="https://www.assembla.com/spaces/high-frontier/tickets/144" target="_blank">bell radius that's too small</a>.  For version 0.17, we'll fix it so that you can't create designs with a bell radius of under 35 m.  Though even that is just barely playable... we recommend a radius of 50 or more if you want to have a reasonable amount of room.]]></content:encoded>
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