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What to do with multiple monitors? - Printable Version +- High Frontier Forums (http://highfrontier.com/forum) +-- Forum: General (http://highfrontier.com/forum/forumdisplay.php?fid=1) +--- Forum: Dev Log (http://highfrontier.com/forum/forumdisplay.php?fid=15) +--- Thread: What to do with multiple monitors? (/showthread.php?tid=124) |
What to do with multiple monitors? - JoeStrout - 01-05-2016 High Frontier is written in Unity, which for years has lacked support for multiple display screens. However, the very latest version has finally added multi-monitor support. So that makes me wonder, what (if anything) should we do with this in High Frontier? I guess the obvious solution would be to have an external view of your colony on one screen, with the interior view on the other. Or more generally, in manage mode, we could just have two different views onto the same colony — which could be two different interior views as well. But that could be quite tricky to pull off, code-wise. We never expected to be simulating two different hab parts at the same time. It *ought* to work OK... the data is all encapsulated... but it would not be trivial. How many people here have multiple screens? (I, for example, work on a laptop with an external monitor attached.) And, apart from two views of your colony in manage mode, what else would you like to use the second screen for? RE: What to do with multiple monitors? - antred - 08-18-2016 Personally, I would consider multi-monitor support a luxury item. Not at all essential to the simulation. I've never used multiple monitors. Even at work I prefer a single monitor, though many of my colleagues do use multiple monitors (one particularly crazy guy has FOUR monitors, 2 for his Windows box and 2 for his Unix machine). RE: What to do with multiple monitors? - Aking - 08-23-2016 I have two screens, but I do enjoy having my second monitor available for browsing the web, Netflix or YouTube while I play games. So if you added something and had the option to turn off the secondary display, I would likely leave it off. So unless you are preparing VR support, I agree with antred, a second screen is just a luxury. Possibly too much work to add it in versus other features. RE: What to do with multiple monitors? - samuel - 09-27-2018 (01-05-2016, 07:32 AM)JoeStrout Wrote: High Frontier is written in Unity, which for years has lacked support for multiple display screens. However, the very latest version has finally added multi-monitor support. i am currently set up with my new HP connected to my 52" samsung, before my old hp's monitor went out, it had a 17" screen and was connected to a 24" swivel. I would like to have the hp, 52" and the 24" all functioning at the same time, preferrably the 52" inch as my main monitor and the laptop and other monitor to have the display extended on them. Thanks...... |