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Post Author Forum Replies Views Posted [asc]
    Thread: Should we prioritize Career Mode?
Post: RE: Should we prioritize Career Mode?

(10-17-2019, 02:55 PM)RoseannFaf Wrote: hey i figured a topic like this should be added to help give you some ideas. first off if the game could go into a save state while the PSP is turned off that...
JoeStrout Suggestions & Feedback 7 11,881 10-17-2019, 09:00 PM
    Thread: Finances
Post: RE: Finances

The financial system works. Check your imports and exports; you're simply spending too much money. Don't import anything you can grow locally. Fire departments also work, in two ways; they automati...
JoeStrout Trouble-Shooting 1 2,817 03-03-2019, 04:42 PM
    Thread: Is there a way to build a rotating multi G living platform?
Post: RE: Is there a way to build a rotating multi G liv...

True, but spheres hold pressure much better than cylinders. You could still "flatten" the interior of your spherical bell by building it up in the middle (putting utility space or whatever below the ...
JoeStrout Getting Started 5 7,435 09-28-2018, 01:46 PM
    Thread: Is there a way to purchase the license online with a credit card?
Post: RE: Is there a way to purchase the license online ...

There is no shipping; the PayPal form puts that up there, but it is not actually used. All purchasers (international or domestic) receive the download link immediately upon payment.
JoeStrout Trouble-Shooting 1 3,477 09-24-2018, 07:01 AM
    Thread: Is there a way to build a rotating multi G living platform?
Post: RE: Is there a way to build a rotating multi G liv...

You are correct. The bells in a barbell configuration are always spherical; you can't construct a different shape as you're trying to do. You can, however, combine multiple barbells to have both 1/3...
JoeStrout Getting Started 5 7,435 09-24-2018, 07:00 AM
    Thread: Hello --- Orbital transfer stations, transport network and First Lego League
Post: RE: Hello --- Orbital transfer stations, transport...

Welcome! Those are some really great ideas!
JoeStrout Welcome 1 3,922 09-22-2018, 05:55 AM
    Thread: New: What is this?
Post: RE: New: What is this?

It's a simulation game, yes. You can find it at http://HighFrontier.com . Thanks for your interest, and please keep participating! It's always refreshing to encounter someone on the Internet who i...
JoeStrout Welcome 2 4,416 06-18-2018, 11:19 AM
    Thread: Software from NASA
Post: RE: Software from NASA

OK, what's going on in this thread? Is everyone (except hanleyp) here a spammer, or has the forum somehow been hacked to insert spam into innocent users' posts?
JoeStrout Real Space 9 29,128 06-18-2018, 11:16 AM
    Thread: Making Squawk Mods
Post: RE: Making Squawk Mods

Looks like a good start! I don't know why the options aren't working for you. They should work — I have a squawk mod here that's installed all the time; it uses this feature on pretty much every mes...
JoeStrout Mod Development 3 5,483 12-23-2017, 05:40 PM
    Thread: Making Building Mods
Post: RE: Making Building Mods

Almost any 3D modeling app can export OBJ files; it's a very common format.  Most people I know use Blender, because it is free, though I found its design rather difficult.  I use Cheetah3D, which is ...
JoeStrout Mod Development 2 5,810 12-23-2017, 05:36 PM
    Thread: Feedback wanted: Where are you getting stuck?
Post: RE: Feedback wanted: Where are you getting stuck?

Wow, great feedback Athena!  Here are some quick off-the-cuff responses, but I'm going to put deeper thought into most of your suggestions when I'm more awake, and see about tweaking/adding some thing...
JoeStrout Suggestions & Feedback 21 28,675 12-23-2017, 07:04 AM
    Thread: Feedback wanted: Where are you getting stuck?
Post: RE: Feedback wanted: Where are you getting stuck?

(12-22-2017, 04:15 PM)AthenaRoberts Wrote: I second the motion to add an indicator for water usage!  :-) OK, OK! :) In the meantime, I recommend planting some trees. Trees and grass will turn br...
JoeStrout Suggestions & Feedback 21 28,675 12-22-2017, 04:34 PM
    Thread: Hello!
Post: RE: Hello!

That's great!  Thank you for enjoying High Frontier so much, and sharing your story here.  I want to see space colonies happen too, so  I wish you the best of luck in your career. Since you've been p...
JoeStrout Welcome 2 4,633 12-22-2017, 04:29 PM
    Thread: Multi-deck design I've been dreaming about
Post: RE: Multi-deck design I've been dreaming about

That's an interesting question!  I don't really know, there haven't been too many movies with realistic portrayals of space colonies at all.  The only one that comes to mind is Interstellar, and that'...
JoeStrout Real Space 11 23,599 12-15-2017, 07:16 AM
    Thread: Multi-deck design I've been dreaming about
Post: RE: Multi-deck design I've been dreaming about

What browser and OS are you using? Is there another browser you could try, just to get another data point?
JoeStrout Real Space 11 23,599 11-14-2017, 04:33 PM
    Thread: Christmas tree mod?
Post: RE: Christmas tree mod?

We haven't yet found anybody willing to step up and make some new models for the game. If anybody wants to take a stab at it, we'd love to help!
JoeStrout Mod Users 2 9,979 09-07-2017, 07:00 AM
    Thread: Mod creation manual has moved
Post: Mod creation manual has moved

We pointed this out elsewhere, but it bears mentioning here too: the documentation on making mods has moved.  That documentation is now found here. Of course in the process of moving this from its ol...
JoeStrout Mod Development 0 2,867 08-18-2017, 08:41 AM
    Thread: Some web pages (release notes and mods) moved
Post: Some web pages (release notes and mods) moved

From the beginning, we were hosting our project wiki at a site called Assembla.  Recent changes to their terms of service are forcing us to close that project, and move our content elsewhere. So, the...
JoeStrout Announcements 0 3,604 08-18-2017, 08:36 AM
    Thread: Wrong Analysis Tab with Mars Orbits
Post: RE: Wrong Analysis Tab with Mars Orbits

Thank you! That does help. In fact I have a hunch I know what's going on... Anyway, we'll get to the bottom of it, and get it fixed for the next release!
JoeStrout Trouble-Shooting 4 7,621 08-01-2017, 06:56 AM
    Thread: We're back!
Post: We're back!

High Frontier players have been wondering: where is the dev team?  Have they been kidnapped?  Fled the country?  Trapped under something heavy? Actually, "fled the country" is kind of close — we spen...
JoeStrout Dev Log 0 3,740 07-31-2017, 11:02 AM