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  The High Frontier: An Easier Way
Posted by: ProjectIon - 08-01-2018, 12:50 PM - Forum: Real Space - No Replies

Al Globus, perhaps one of the most active writers and researchers in the large scale human settlement of space, has written a new book entitled, "The High Frontier: An Easier Way", available on Amazon. (In the UK's part of Amazon, for instance, here: https://www.amazon.co.uk/High-Frontier-Easier-Way-ebook/dp/B07FYWM41W/ref=sr_1_1?s=digital-text&ie=UTF8&qid=1533151651&sr=1-1)

One of his main themes in recent years is that humans can adapt to rotating space structures faster than many people thought possible.

Looking forward to having a read!

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  New: What is this?
Posted by: nicp - 06-13-2018, 12:20 PM - Forum: Welcome - Replies (2)

I found this site by accident (I was looking for the amount of CO2 absorbed by various plant species). What is this? A simulation? Where do I get the software?

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  hello , every one
Posted by: thomasjenkin - 05-02-2018, 11:52 PM - Forum: Welcome - No Replies

I am Thomas jenkin and writing journals, articles, blogs and some other online sites are my area of attention. In the beginning of my career as a freelance writer I kept my focus on writing essays and instructive assignments to the students which gave me plenty of chance to deal with the cheap essay writing service and obtain a lot of knowledge in writing.Writing essays in a must do activity for the students. However, essay writing process is a very difficult task for the students and they always ask for the help with regard to writing their essay paper

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Posted by: uhani - 04-13-2018, 05:13 AM - Forum: Welcome - No Replies

Hello Everyone.
I am here to introduce myself.
I am from India.I love exploring about new things,gaining knowledge,Uhani I am the explorer of Knowledge.
Waiting for someone to welcome me.


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Posted by: jai - 04-05-2018, 02:36 AM - Forum: Welcome - No Replies

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  Making Building Mods
Posted by: AthenaRoberts - 12-23-2017, 05:12 PM - Forum: Mod Development - Replies (2)

I'm curious about making building mods.  I'd like to create business that are able to sprout up when certain projects are completed (e.g. Fuel Depot, NEA mining) and provide benefits to the colony like income via exports.  Someone also mentioned having a hospital.  I agree that is also a good idea.

I've read the documentation on your site and you're right it is a bit thin.

What app do you all use to create OBJ files in High Frontier?  What about for the texture file or button icon?  Although I have some experience with SolidWorks, I don't have experience making OBJ files or things related to games.  I imagine that is is possible to create the texture file and button icon from the same app that makes that OBJ file.

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Posted by: AthenaRoberts - 12-23-2017, 04:17 PM - Forum: Showcase - Replies (1)

Interior and exterior pic of my HEO-1 station.  When I hit upon a design concept that works for me, I tend to stick with it though I have tried many other concepts in Design mode.



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Posted by: AthenaRoberts - 12-23-2017, 04:12 PM - Forum: Showcase - No Replies

Some pics of the interior and exterior of my LEO-2 station.




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  S.S. Edward Snowden
Posted by: AthenaRoberts - 12-23-2017, 03:36 PM - Forum: Suggestions & Feedback - No Replies

My boyfriend and I totally love that you have a ship named "S.S. Edward Snowden" in this game.  That is soooo cool!!  Major points for that. Big Grin  Heart

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  Making money from completed projects
Posted by: AthenaRoberts - 12-23-2017, 03:28 PM - Forum: Suggestions & Feedback - No Replies

I had expected being able to mine NEA's would reduce material costs and become a source of revenue for the station with the relevant businesses appearing in the colony.  That hasn't happened.  

The same goes for the Fuel Depot project.  Completing that I figured I'd be able to build a station with fuel tanks/fuel docking port and have the appropriate company appear in the colony.

The only activity that produces exports for the colony is farming.  There are no businesses I've seen in the colony that manufacture anything that one could export.

If those type of changes are made to the next version, we'd also need to be able to see imports/exports broken down to see what is being imported/exported.  As the game stands now, it's obvious. Food.

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