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    Thread: What to do with multiple monitors?
Post: RE: What to do with multiple monitors?

Personally, I would consider multi-monitor support a luxury item. Not at all essential to the simulation. I've never used multiple monitors. Even at work I prefer a single monitor, though many of my c...
antred Dev Log 5 17,732 08-18-2016, 01:32 AM
    Thread: First draft of tech tree
Post: RE: First draft of tech tree

Another question. Does "Venus Cloud Station" mean that you intend to include such stations in the game as actual bases? Will we be able to build floating colony ships in Venus's atmosphere? :cool:
antred Dev Log 5 8,869 10-28-2015, 07:43 PM
    Thread: First draft of tech tree
Post: RE: First draft of tech tree

Nice. :) What is "CELS"?
antred Dev Log 5 8,869 10-22-2015, 04:07 PM
    Thread: Reduced Gravity: the 400-kilogram gorilla in the room
Post: RE: Reduced Gravity: the 400-kilogram gorilla in t...

Didn't O'Neill write something about Zero-G-Honeymoon Suites? I wonder how quickly people will get the hang of doing the deed in zero-G. There's likely going to be more than one accident in the beginn...
antred Real Space 15 30,931 10-18-2015, 09:19 AM
    Thread: Planetbase (colonization game)
Post: RE: Planetbase (colonization game)

(10-16-2015, 09:49 AM)Esme Wrote: It does indeed look good. Crying shame there's no Linux version, though :-( Haven't used Linux in more than 5 years, but maybe there's a chance it could work with ...
antred Community Chatter 2 8,755 10-17-2015, 05:50 AM
  Smile Thread: Planetbase (colonization game)
Post: Planetbase (colonization game)

Anybody heard of this? Looks pretty sweet. :) (Link to you YouTube Let's-play: https://www.youtube.com/watch?v=0KcAIa_Z02w ).
antred Community Chatter 2 8,755 10-15-2015, 02:07 PM
    Thread: School and playground
Post: RE: School and playground

Good point. :D
antred Dev Log 5 12,238 10-05-2015, 09:36 AM
    Thread: Building "up"
Post: RE: Building "up"

(10-02-2015, 02:45 PM)Pye-rate Wrote: One thing I have always liked about building in colonies like this is that the garvitational effect is reversed allowing for building inverted pyramids. I don'...
antred Dev Log 3 9,057 10-04-2015, 07:18 PM
    Thread: School and playground
Post: RE: School and playground

Also, if the swing is spin aligned, when swinging counter-spinwise, you should feel a tiny bit lighter than usual. Then when the swing swings back downspin, you should feel a little heavier than usual...
antred Dev Log 5 12,238 10-04-2015, 06:43 PM
    Thread: A bunch of cool YouTube vids depicting fictitious space colonies
Post: A bunch of cool YouTube vids depicting fictitious ...

A flight through a large Stanford torus. https://youtu.be/9PYOgQEiBu4 Another Stanford torus. https://youtu.be/190wLjrlcx4 A flight through the "Rama" from Arthur C. Clarke's Rendezvous with Rama ht...
antred Community Chatter 1 6,303 10-04-2015, 06:33 PM
    Thread: How to get great viewing at 1G?
Post: RE: How to get great viewing at 1G?

But are you really going to have any windows so thin that anyone could get a clear view of anything outside the colony anyway? From my understanding, any "windows" would have to be very thick, both fo...
antred Real Space 12 25,263 10-02-2015, 02:13 PM
    Thread: cosmic ray protection from Martian atmosphere? ...Nope
Post: RE: cosmic ray protection from Martian atmosphere?...

Hmm, but how would you position such a centrifuge in an environment that already has a low but not negligible gravity component? If you make it spin around a vertical axis then people we still get pul...
antred Real Space 17 37,073 09-30-2015, 02:19 PM
    Thread: cosmic ray protection from Martian atmosphere? ...Nope
Post: RE: cosmic ray protection from Martian atmosphere?...

Then there's also the low gravity. That's not at all good for people if they're going to stay for an extended period of time. Mars is not a very reasonable target for colonization.
antred Real Space 17 37,073 09-30-2015, 01:09 PM
    Thread: Interesting Orbits Throughout the Solar System
Post: RE: Interesting Orbits Throughout the Solar System

(09-21-2015, 10:43 AM)JoeP Wrote: - pressure could also be equal to internal living quarters, meaning a breech won't be deadly...slow leaks are easy to deal with. I'm not so sure. Atmospheric press...
antred Real Space 16 37,888 09-23-2015, 08:53 AM
    Thread: artificial gravity in planetary colonies
Post: RE: artificial gravity in planetary colonies

A while ago, while I was playing around with various habitat sizes in my head, I decided to make a little Excel spreadsheet where one can just enter the desired dimensions, G force on the surface and ...
antred Real Space 4 20,788 09-22-2015, 05:05 PM
    Thread: Hello all
Post: RE: Hello all

I'm a new arrival, too, so hi! :D Joe pointed me to this place via a comment on a YouTube video. I've been super-interested in space habitats ever since I read O'Neill's The High Frontier 5 years ago...
antred Welcome 3 8,945 09-22-2015, 10:29 AM
    Thread: Working on more tightly-packed buildings
Post: RE: Working on more tightly-packed buildings

I've been wondering. Since all these habitat types rely on rotation to provide fake-gravity, all surfaces (including tables and the floors of buildings) would have to match the curvature of the habita...
antred Dev Log 3 10,527 09-22-2015, 10:09 AM
    Thread: Windows without mirrors
Post: RE: Windows without mirrors

Aww, too bad. If I could choose a habitat type to live in, I'd pick a giant Island Three type colony every time. :) Don't know if this still up to date, but in his book The High Frontier, O'Neill wro...
antred Dev Log 8 16,466 09-22-2015, 09:41 AM
    Thread: Windows without mirrors
Post: RE: Windows without mirrors

To make things even more complicated ;), what about the O'Neill type cylinders that bring in light not via the endcaps but through mirrors that shine the light on the cylinder's window panes?
antred Dev Log 8 16,466 09-22-2015, 09:13 AM