05-31-2015, 05:43 PM
We've been working for the last month on version 0.16, a major upgrade with all sorts of neat new features. Well, we finally released it today!
This release is focused on gamification — that is, turning our detailed simulation into a real game that is fun to play.
This includes an achievement system (see above), as well as an economic model (see below).
The Release Notes contain a bunch of other goodies, too: sound effects on various objects in your colony, background music in city mode, grass and trees turning brown when carbon dioxide levels are too low, and much more.
If any of this is interesting to you, we’d love to hear your thoughts about it. Sign up if you haven't already, and post a comment or two. We promise we don't bite!
This release is focused on gamification — that is, turning our detailed simulation into a real game that is fun to play.
This includes an achievement system (see above), as well as an economic model (see below).
The Release Notes contain a bunch of other goodies, too: sound effects on various objects in your colony, background music in city mode, grass and trees turning brown when carbon dioxide levels are too low, and much more.
If any of this is interesting to you, we’d love to hear your thoughts about it. Sign up if you haven't already, and post a comment or two. We promise we don't bite!
Joe Strout
Lead Developer, High Frontier