01-27-2016, 09:54 AM
Well, that sure took a while, but it's finally done! We now have little people going about their business in city view.
The number of these that appear depends on the colony population, as well as the services (housing, jobs, entertainment, etc.) provided by the buildings in the hab part you're viewing. Each resident chooses an origin and destination according to the specific services provided by each building, so (for example) you'll see more people going to/from a big hotel than a small house or park. They stick to the paths as much as possible, though if you look closely you may catch some of them crossing the grass to enter or exit buildings.
So, this means that some paths will now have higher traffic than others; how you arrange your paths and buildings actually matters! The effect at the moment is still just aesthetic, but we have plans to use this data to abandon poorly-used buildings. So, if you haven't been paying much attention to the layout of your paths, this would be a good time to start!
The number of these that appear depends on the colony population, as well as the services (housing, jobs, entertainment, etc.) provided by the buildings in the hab part you're viewing. Each resident chooses an origin and destination according to the specific services provided by each building, so (for example) you'll see more people going to/from a big hotel than a small house or park. They stick to the paths as much as possible, though if you look closely you may catch some of them crossing the grass to enter or exit buildings.
So, this means that some paths will now have higher traffic than others; how you arrange your paths and buildings actually matters! The effect at the moment is still just aesthetic, but we have plans to use this data to abandon poorly-used buildings. So, if you haven't been paying much attention to the layout of your paths, this would be a good time to start!
Joe Strout
Lead Developer, High Frontier