02-28-2015, 07:53 AM
For version 0.14, we've implemented multi-part paths/roads. Instead of clicking and dragging to place a road, you now click once to start the road, and then click at each "bend" in the road. The road of course stretches to where the mouse is, so you can judge where it's going to be.
When done, you terminate the path by clicking the last endpoint again, or by pressing the Commit key (Return/Enter by default).
Here's an example:
We still need to deal with proper intersections, but this is already a big step up from the simple straight paths we've had up to now. (And, any existing paths in your current colonies will still load just fine!)
When done, you terminate the path by clicking the last endpoint again, or by pressing the Commit key (Return/Enter by default).
Here's an example:
We still need to deal with proper intersections, but this is already a big step up from the simple straight paths we've had up to now. (And, any existing paths in your current colonies will still load just fine!)
Joe Strout
Lead Developer, High Frontier