12-03-2015, 09:02 AM
To get an idea what it might look like, we threw a model in at the appropriate scale. (Actually, it's about 20% bigger than true scale, so she would have to duck when going through doors... but again, it's a game!)
Here she is, with the camera zoomed in as close as it can get:
![[Image: Kbsx3Zo.gif]](http://i.imgur.com/Kbsx3Zo.gif)
And here's a more typical working distance:
![[Image: mLn2HBS.gif]](http://i.imgur.com/mLn2HBS.gif)
Of course, with lots of these little people moving around, it wouldn't look quite so lonely.
This was taken on a 1080p monitor, so that first image above is about as big as they would get — about 20 pixels tall. (We'd probably render them at something like 64 pixels tall, and then scale them down, to give us some extra wiggle room.)
Here she is, with the camera zoomed in as close as it can get:
![[Image: Kbsx3Zo.gif]](http://i.imgur.com/Kbsx3Zo.gif)
And here's a more typical working distance:
![[Image: mLn2HBS.gif]](http://i.imgur.com/mLn2HBS.gif)
Of course, with lots of these little people moving around, it wouldn't look quite so lonely.
This was taken on a 1080p monitor, so that first image above is about as big as they would get — about 20 pixels tall. (We'd probably render them at something like 64 pixels tall, and then scale them down, to give us some extra wiggle room.)
Joe Strout
Lead Developer, High Frontier