04-28-2015, 06:34 AM
Hmm, an achievement system is not a bad idea. I've never really cared too much about these myself, but I've seen players that will work hard to unlock (achieve) every achievement defined in a game. It's a good way to take a sandbox game (e.g. Minecraft) and make it playable as a more traditional, goal-driven game.
What we have now in High Frontier is a sandbox game as well, and even when we add career mode, you'll still be able to create a sandbox-mode game if you want. So, an achievement system might be a nice addition to that. You could always ignore it if you don't care (e.g., if you're a student or researcher just using High Frontier as a space colony CAD system). But if you want to gamify your sandbox by pursuing the achievements, that'd be something else you can do.
Neat idea, Pops!
What we have now in High Frontier is a sandbox game as well, and even when we add career mode, you'll still be able to create a sandbox-mode game if you want. So, an achievement system might be a nice addition to that. You could always ignore it if you don't care (e.g., if you're a student or researcher just using High Frontier as a space colony CAD system). But if you want to gamify your sandbox by pursuing the achievements, that'd be something else you can do.
Neat idea, Pops!
Joe Strout
Lead Developer, High Frontier