04-30-2015, 06:26 AM
Population growth is driven primarily by the services provided (currently, jobs and housing) by the buildings, and buildings in zones appear according to the population. But there are various things that will cause people to not immigrate to your colony: wrong gravity, high radiation, low air pressure, etc.
We will certainly be adding food production too, though this may be more of a budgeting issue (the less food you grow locally, the more you have to spend to import it, and the more expensive it will be at the grocery store — and this may drive people away too to some extent).
And we already keep track of an "ambiance" level, which doesn't currently have any effect, but will at some point.
What do you think? Are there any important effects we're missing?
We will certainly be adding food production too, though this may be more of a budgeting issue (the less food you grow locally, the more you have to spend to import it, and the more expensive it will be at the grocery store — and this may drive people away too to some extent).
And we already keep track of an "ambiance" level, which doesn't currently have any effect, but will at some point.
What do you think? Are there any important effects we're missing?
Joe Strout
Lead Developer, High Frontier