04-13-2016, 09:00 PM
Those are some good ideas, thank you!
Making any major changes to a habitat once it's built and inhabited would be difficult. But I do agree that you could at least bolt some new things on to the non-rotating parts. But that would affect the center of gravity and could have cascading effects on the positioning of your thrusters, etc... it's a pretty big deal. Plus, we're trying to limit scope creep. So, that's why we haven't done anything about modifying the structure of a colony after it's built.
And you're right, storage tanks and some other such infrastructure are not shown, though you can build things like water treatment plants. It is presumed that there is a network of pipes in the ground/floor which carries water from place to place, and also sufficient storage for holding whatever's not currently in circulation, but that storage is not actually shown or simulated.
We'll discuss those ideas... please keep 'em coming!
Making any major changes to a habitat once it's built and inhabited would be difficult. But I do agree that you could at least bolt some new things on to the non-rotating parts. But that would affect the center of gravity and could have cascading effects on the positioning of your thrusters, etc... it's a pretty big deal. Plus, we're trying to limit scope creep. So, that's why we haven't done anything about modifying the structure of a colony after it's built.
And you're right, storage tanks and some other such infrastructure are not shown, though you can build things like water treatment plants. It is presumed that there is a network of pipes in the ground/floor which carries water from place to place, and also sufficient storage for holding whatever's not currently in circulation, but that storage is not actually shown or simulated.
We'll discuss those ideas... please keep 'em coming!
Joe Strout
Lead Developer, High Frontier