09-16-2016, 10:14 AM
You're right about the difference in G level; that applies to all geometries in the game except for Cylinder, which is flat with respect to the G axis (unless you have round endcaps, in which case there's a bit of "hill" at either end).
However, even in a cylinder, you're going to have some G differences from floor to floor of a building. These could be noticeable unless your radius is really huge. For example, if your ground is at r=224 m and spinning at 2 RPM, that's 1.0 G. But the second floor is at .988 G, and the second floor is at 0.975 G (assuming 3-meter floor spacing). There's not much you can do about that.
However, I'm skeptical that this would actually be a problem for anybody. A few percent less weight might put a little spring in your step, but most likely you wouldn't even notice it.
But your drawing-the-profile idea is a fun one... I'll give that some thought. Thanks for the suggestion, and keep 'em coming!
However, even in a cylinder, you're going to have some G differences from floor to floor of a building. These could be noticeable unless your radius is really huge. For example, if your ground is at r=224 m and spinning at 2 RPM, that's 1.0 G. But the second floor is at .988 G, and the second floor is at 0.975 G (assuming 3-meter floor spacing). There's not much you can do about that.
However, I'm skeptical that this would actually be a problem for anybody. A few percent less weight might put a little spring in your step, but most likely you wouldn't even notice it.
But your drawing-the-profile idea is a fun one... I'll give that some thought. Thanks for the suggestion, and keep 'em coming!
Joe Strout
Lead Developer, High Frontier