04-28-2015, 06:03 PM
Hmm, I was going to say that a cost system without career mode wouldn't have much point, but as I think about it more, I'm not so sure.
You're right, if we just gave a build cost for the colony, that would allow players to challenge themselves and each other to accomplish certain design goals within self-selected limits. It could also tie into an achievement system — we could have achievements like "Build a colony supporting 10000 residents for less than $2B" or whatever.
And all this would still be easier than full-blown career mode.
You're right, if we just gave a build cost for the colony, that would allow players to challenge themselves and each other to accomplish certain design goals within self-selected limits. It could also tie into an achievement system — we could have achievements like "Build a colony supporting 10000 residents for less than $2B" or whatever.
And all this would still be easier than full-blown career mode.
Joe Strout
Lead Developer, High Frontier