Squawk Mods

A Squawk mod is a High Frontier mod that can generate new messages for the Squawker feed.  These can appear either in the main menu feed, or in colony management mode.

Example 1

This example generates squawks in the main menu feed.  To try this out, save it in a text file named something like "squawktest1.hfmod", and put it in the Mods folder.

// First test of a squawk mod
title: Squawk Test 1
type: squawk
author: {
	name:	Joe Strout
	email:	support@highfrontier.com
	www:	http://HighFrontier.com
}
context: MainMenu
// Note that MainMenu squawk mods only need one batch of squawks,
// but it must still be formatted as an (unkeyed) collection.
{
	when: RandomPercent < 50
	squawks: {
		This is a [cool|awesome|nifty|custom] squawk!
		Mods rock!
		[Making|Creating] mods is [crazy|super] fun!
		{ text: Is this [mod|thing] on?; icon: FaceWorried; user: ModMan }
	}
}

Example 2

This example adds squawks in colony management mode, if the gravity is unusually low.

// Second test of a squawk mod.
// This one squawks in manage mode!
title: Squawk Test 2
type: squawk
author: {
	name:	Joe Strout
	email:	support@highfrontier.com
	www:	http://HighFrontier.com
}
context: ManageMode

// This batch deals with gravity near zero.
{
	when: gravity < 0.1
	urgency: 70
	squawks: {
		I'm [flying|floating|soaring]!
		Things go up, and they don't come down!
		What goes up doesn't come down!
	}
}

// This batch deals with lunar gravity (0.16 or thereabouts).
{
	when: {
		gravity >= 0.1
		gravity < 0.2
	}
	urgency: 50
	squawks: {
		[This|It] feels [just|exactly] like the Moon!
		{ text: I feel like Neil Armstrong!; icon: FaceLaughing }
		This [place|colony] would be [great|perfect] for training for the Moon.
	}
}

Conditions

Squawks in management mode may be dependent on conditions you define via the "when" key, as shown in the second example above.  The "when" value may be either a single condition, or a list of conditions.  Each condition is a variable, an operator, and a value (in that order).

Currently available variables are as follows:

  • gravity: the gravity level where the simulated resident is standing; 1.0 means 1 Earth gravity.
  • random: a pseudorandom number from 0.0 to 1.0
  • randomPercent: a pseudorandom number from 0.0 to 100.0

Available operators are the numeric comparison operators from C-derived languages, i.e. ==, !=, <=, >=, <, and >.

Additional variables could certainly be added — please contact us to let us know what you need!



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