High Frontier is a game, but it’s a game based on real-world science. Our custom physics simulation engine includes realistic effects like:
- Dynamic [In]stability: Big spinning things don’t always stay spinning the way you intended. When your colony tumbles end over end, your residents will have a bad day.
- Radiation: There’s a lot of it in space. Provide sufficient shielding, or your residents will have a bad day.
- Thermodynamics: Stuff in space can get too cold. Or too hot. (Either one will cause your residents to have a bad day.)
For more on how High Frontier simulates these things, check out the paper below.
STEM (Science, Technology, Engineering, and Math) is an important focus of education these days, and rightly so. We’ve designed High Frontier to be entertaining, but it so happens that there’s an awful lot of STEM you’ll pick up as you learn to play it well.
We feel so strongly about this, we wrote a white paper about it (click the image to download the full paper).
Novel Scientific Results
In addition to being a great game, High Frontier is the most detailed and accurate space colony simulator ever made. It’s so detailed, in fact, that work on it has already led to a couple of novel results.
Stability Benefit of Inverted Endcaps
A cylinder tends to tumble end-over-end if it’s made too long. Previous studies on space colonies (like the Kalpana One paper that was co-authored by High Frontier’s lead developer) didn’t study the idea of cylinder endcaps that bulge inward, like the bottom of a soda can. So we tried it out in High Frontier, and found that such inverted endcaps are better.
We don’t mean just a little better; they’re a lot better. So much so, that when real space settlements get built someday, we can pretty much guarantee you’ll see inverted endcaps.
Advantages of Low-Earth Orbit
The classic space settlement studies always assumed they would be built in freespace, such as the L4 and L5 orbits. (If you don’t know what those are, you should play High Frontier more!)
But in researching the radiation environment of various orbits, we found that the environment in low-Earth orbit (LEO) is much, much more benign than higher orbits. Incidentally, we also found that those classic studies underestimated the amount of shielding needed by a factor of two.
It turns out that for this reason, among others, LEO is a great place to build early space habitats. This insight was so novel and interesting that it led to another paper:
So Real, It’s Unreal
The High Frontier game, quite apart from being a lot of fun, is so realistic that playing with it has led to new insights about what real-world space settlements will look like. How cool is that?
(If you agree it’s pretty cool, perhaps you’d like to go buy a copy right now!)