02-17-2016, 07:57 PM
(This post was last modified: 02-17-2016, 07:58 PM by jjackowski.
Edit Reason: Didn't know the file names would disappear.
)
The people walking parallel to the walkway didn't seem to be going directly to a building. I didn't find one while making screen shots, but didn't look too hard. Maybe I'll find one tomorrow when I'm not chasing bugs in my own software :-)
The full screen and menu bugs did seem rather odd to me as well since you haven't mentioned working on those and they do work on 0.20. I don't have a screen shot of the full screen bug since it moves the menu very fast and then the whole screen is black save for the mouse cursor; there isn't much to look at. I did get one of the static-like stuff on a menu button (first image). I also got images of the zones in 0.20 (second) and 0.21 (last) using the same spot of the same colony. I don't know if both low and medium density is in that area since I forgot and they look the same on both versions. I should have shown the area just above; in the 0.20 shot at the top is a high density region right next to a walkway. It is solid, just like all the zones in 0.21.
In case it is important, the computer has an Intel i5-5200 processor and uses that for graphics, too. I would have guessed that the hardware has more to do with shader incompatibilities, but I haven't written any lately, only did some simple stuff, and never attempted to make any run across platforms.
Hope this helps!
The full screen and menu bugs did seem rather odd to me as well since you haven't mentioned working on those and they do work on 0.20. I don't have a screen shot of the full screen bug since it moves the menu very fast and then the whole screen is black save for the mouse cursor; there isn't much to look at. I did get one of the static-like stuff on a menu button (first image). I also got images of the zones in 0.20 (second) and 0.21 (last) using the same spot of the same colony. I don't know if both low and medium density is in that area since I forgot and they look the same on both versions. I should have shown the area just above; in the 0.20 shot at the top is a high density region right next to a walkway. It is solid, just like all the zones in 0.21.
In case it is important, the computer has an Intel i5-5200 processor and uses that for graphics, too. I would have guessed that the hardware has more to do with shader incompatibilities, but I haven't written any lately, only did some simple stuff, and never attempted to make any run across platforms.
Hope this helps!