04-04-2015, 03:59 PM
...and back to work on High Frontier! We're working now on the O2/CO2 balance (see our notes here). Meanwhile the art team has been hard at work making some high-density building models, so we can finally have zone density fully implemented.
We've also been thinking about adding more types of paths for you to choose from. Right now the only path type is labelled "footpath," though it's big enough to be a mixed-use pedestrian/bicycle path. Additional path types would be mainly cosmetic at this point, until we add path-finding around version 0.21 and budgets in 0.25 (see the Roadmap).
Also, we haven't forgotten about those KickStarter rewards we're behind schedule on... so we'll be pushing to get those out ASAP too. Now that zoning, services, and basic building functionality are all working, there's no reason we can't start pushing out those special buildings for the KickStarter backers we love (which is to say, all of them).
We've also been thinking about adding more types of paths for you to choose from. Right now the only path type is labelled "footpath," though it's big enough to be a mixed-use pedestrian/bicycle path. Additional path types would be mainly cosmetic at this point, until we add path-finding around version 0.21 and budgets in 0.25 (see the Roadmap).
Also, we haven't forgotten about those KickStarter rewards we're behind schedule on... so we'll be pushing to get those out ASAP too. Now that zoning, services, and basic building functionality are all working, there's no reason we can't start pushing out those special buildings for the KickStarter backers we love (which is to say, all of them).
Joe Strout
Lead Developer, High Frontier