03-03-2016, 09:08 AM
We're working today on filling out the rather empty "Path" tab on the Manage palette. Currently there is only one type of path, "Footpath", which is a 4-meter-wide tiled path for mixed use.
We are going to be adding at least two, maybe three more path types, and possibly changing that one. All this has led to some research into path types in both urban and rural settings.
This blog has some interesting musings on path types by their usage ("Of 10 path types, only 8 are for walking"). Lots of interesting food for thought there.
One thing that has occurred to us recently is that with the coming of delivery drones, roads and vehicles in a space colony are probably even less necessary than previously thought. The main reason to have them, in a city at least, is to move heavy things around... but if you can do that through the air, then you don't need to congest the ground any more. Of course this assumes some sort of mass-transit system that can move people (and handheld packages) more effectively than just walking around. We'll get to that too, though probably not in the next release.
Still, if anybody here has an interest in urban architecture, please chime in! We'd love to hear your thoughts.
We are going to be adding at least two, maybe three more path types, and possibly changing that one. All this has led to some research into path types in both urban and rural settings.
This blog has some interesting musings on path types by their usage ("Of 10 path types, only 8 are for walking"). Lots of interesting food for thought there.
One thing that has occurred to us recently is that with the coming of delivery drones, roads and vehicles in a space colony are probably even less necessary than previously thought. The main reason to have them, in a city at least, is to move heavy things around... but if you can do that through the air, then you don't need to congest the ground any more. Of course this assumes some sort of mass-transit system that can move people (and handheld packages) more effectively than just walking around. We'll get to that too, though probably not in the next release.
Still, if anybody here has an interest in urban architecture, please chime in! We'd love to hear your thoughts.
Joe Strout
Lead Developer, High Frontier