04-08-2017, 04:53 PM
OK, great stuff! In no particular order...
• Yes, the camera is perspective rather than isometric (pretty necessary given the non-flat geometry of the habitats). We'll take a fresh look at the default keys.
• I don't use a U.S. keyboard layout either... mine's Dvorak; out of curiosity, what's yours?
• Camera on street level is something we'd all like to have, but it is a BIG deal, because it requires very different art assets for pretty much everything.
• The bug with part vs. total cost is on our to-do list. And the disappearing hab issue is already fixed (or so I believe).
• You seem to think there is a fixed grant — but there's not. The granting agency will size your grant according to how many people they think your colony will attract in the orbit you're choosing to build it in. But basically if you design a decent (and reasonably-sized) colony, you should be good; if you design a lousy colony, you'll have trouble affording it.
• The stability ratio is calculated for the entire station, but yes, it's not really taking into account the effect of counter-rotating structures. This is something we hope to get out of that new physics engine we've been working on. (It's complex!)
• We might be able to increase the number of people drawn, at least as an option (since it could drag down lower-end machines). Eventually we want to have people sitting at tables, riding bikes/scooters/hoverboards, etc. For now, we have walking from place to place.
• Weird about the resolution problem. If you can pin it down, please let us know how! (Perhaps in a separate thread.)
• Subscribing (with email notifications) does do something: it sends you email when the thread is updated. I haven't tried the other subscription options. We are not in the business of writing forum software, and I'll thank you not to tempt me (because believe me, I've been tempted from time to time!). MyBB sucks less than most, but it's certainly not perfect.
• Yes, the camera is perspective rather than isometric (pretty necessary given the non-flat geometry of the habitats). We'll take a fresh look at the default keys.
• I don't use a U.S. keyboard layout either... mine's Dvorak; out of curiosity, what's yours?
• Camera on street level is something we'd all like to have, but it is a BIG deal, because it requires very different art assets for pretty much everything.
• The bug with part vs. total cost is on our to-do list. And the disappearing hab issue is already fixed (or so I believe).
• You seem to think there is a fixed grant — but there's not. The granting agency will size your grant according to how many people they think your colony will attract in the orbit you're choosing to build it in. But basically if you design a decent (and reasonably-sized) colony, you should be good; if you design a lousy colony, you'll have trouble affording it.
• The stability ratio is calculated for the entire station, but yes, it's not really taking into account the effect of counter-rotating structures. This is something we hope to get out of that new physics engine we've been working on. (It's complex!)
• We might be able to increase the number of people drawn, at least as an option (since it could drag down lower-end machines). Eventually we want to have people sitting at tables, riding bikes/scooters/hoverboards, etc. For now, we have walking from place to place.
• Weird about the resolution problem. If you can pin it down, please let us know how! (Perhaps in a separate thread.)
• Subscribing (with email notifications) does do something: it sends you email when the thread is updated. I haven't tried the other subscription options. We are not in the business of writing forum software, and I'll thank you not to tempt me (because believe me, I've been tempted from time to time!). MyBB sucks less than most, but it's certainly not perfect.
Joe Strout
Lead Developer, High Frontier