04-10-2017, 07:48 PM
The main incentive for progression is to get to the outer solar system, where there are some really beautiful places to build. And yes, you do that through the project tree.
And you're right, it sounds like NEA Expedition should provide a new orbit, but it does not. It does lead to some very useful other projects, though (e.g. NEA Mining, which substantially reduces costs throughout cislunar space). I'll look into clarifying that.
The zone check is only done at the center of the lot, so you'll occasionally get a building overlapping another zone substantially. If it's more than that (i.e. if you have houses in the middle of a commercial zone), then that'd be a bug I haven't seen before.
As for your CO2-fluctuating hab... that's strange indeed. I've never seen that, but then you have an unusually small hab there; perhaps you've found something like a resonant frequency in the CO2 simulation! If I could trouble you to send me the colony file, you'll find it (on Mac) in ~/Library/Application Support/HighFrontier/Games/<game-name>/Colonies. And I think you already have my email address.
And you're right, it sounds like NEA Expedition should provide a new orbit, but it does not. It does lead to some very useful other projects, though (e.g. NEA Mining, which substantially reduces costs throughout cislunar space). I'll look into clarifying that.
The zone check is only done at the center of the lot, so you'll occasionally get a building overlapping another zone substantially. If it's more than that (i.e. if you have houses in the middle of a commercial zone), then that'd be a bug I haven't seen before.
As for your CO2-fluctuating hab... that's strange indeed. I've never seen that, but then you have an unusually small hab there; perhaps you've found something like a resonant frequency in the CO2 simulation! If I could trouble you to send me the colony file, you'll find it (on Mac) in ~/Library/Application Support/HighFrontier/Games/<game-name>/Colonies. And I think you already have my email address.
Joe Strout
Lead Developer, High Frontier