04-07-2017, 11:57 PM
(This post was last modified: 04-08-2017, 02:25 AM by Permeable Ceiling.
Edit Reason: Postscript
)
Isometric is used in Diablo 1 & 2, Civilisation 2-4, and so forth. In other words, you look at the world at an angle and a certain minimum distance. I hadn’t yet figured out how to change that angle yet (I think the original configuration called for bracket keys of end and home keys to adjust it). In HF you can adjust the angle between 90° (directly down) and some lesser angle. Initially the camera is set at an angle that reminded me of isometric, because my field of view wasn’t a square but rhombic with the wider base in the distance.
Anyway, camera. Like you said, it’s a big parameter space to explore, and I think it’d be easier to move naturally if the respective keys were closer together, but that I can change on my end. However, the default keys were, for me at least, a bit weird, since they’re all somewhat apart. I use mouse and keyboard, and not in US configuration, which removes the brackets from immediate access (need to use shift to enter that ‘letter’). But I’d have expected the camera keys to be in close proximity to each other. Something like, Q&E rotate left & right and 2&3 tilt the camera up and down. Just my two cents.
Also, it would be nice to have the option to view my station from street level, so to speak. Maybe move around the camera point.
While playing with other space stations, there were two other issues I noted.
Water isn’t shared between barbells. That really threw me, as I fully expected that to be the case. I understand the difficulty in sharing firefighter and cops, but water and air should be exchangeable between the two. Since I don’t expect air to be shared either, I suspect I need to have a water and an air unit in each section.
I forgot the other issue, but thought of another. The difference in cost allotment. When I select my hab section, the cost displayed is something like 10B, which is far in excess of the supposed grant of 1.4B or something. But when I have nothing selected, the default cost is 1.3B.
Incidentally, something like a counter running down/up for the station you’re building would be nice. Ideally either adjustable by myself, or with presets. Something in the vein of LEO: 1.4B; HEO 5B; etc., so I immediately know that I’m within budget, or by how much I need to shrink my habitat, which is always the most expensive part.
I suspect a calculation for a shared whatsitcalledtumbleratio for connected habitats is in the works? Since I was building a station with two counter-rotating cylinder habitats connected by a docking port (and bearings) and the tumble ratio forced me to make the habitats rather narrow, even though the shared tumble ratio should’ve been much higher.
Incidentally, the adjustably of the endcaps doesn’t take into account an overlap of endcaps, e.g. you have a 10m wide cylinder with a radius of 50, and the fully inverted endcaps overlap spatially.
Huh. Kind of more issues than two.
Smaller things:
PPS: In the forum, subscribing to threads does nothing if there’s no option to view subscribed threads.
Anyway, camera. Like you said, it’s a big parameter space to explore, and I think it’d be easier to move naturally if the respective keys were closer together, but that I can change on my end. However, the default keys were, for me at least, a bit weird, since they’re all somewhat apart. I use mouse and keyboard, and not in US configuration, which removes the brackets from immediate access (need to use shift to enter that ‘letter’). But I’d have expected the camera keys to be in close proximity to each other. Something like, Q&E rotate left & right and 2&3 tilt the camera up and down. Just my two cents.
Also, it would be nice to have the option to view my station from street level, so to speak. Maybe move around the camera point.
While playing with other space stations, there were two other issues I noted.
Water isn’t shared between barbells. That really threw me, as I fully expected that to be the case. I understand the difficulty in sharing firefighter and cops, but water and air should be exchangeable between the two. Since I don’t expect air to be shared either, I suspect I need to have a water and an air unit in each section.
I forgot the other issue, but thought of another. The difference in cost allotment. When I select my hab section, the cost displayed is something like 10B, which is far in excess of the supposed grant of 1.4B or something. But when I have nothing selected, the default cost is 1.3B.
Incidentally, something like a counter running down/up for the station you’re building would be nice. Ideally either adjustable by myself, or with presets. Something in the vein of LEO: 1.4B; HEO 5B; etc., so I immediately know that I’m within budget, or by how much I need to shrink my habitat, which is always the most expensive part.
I suspect a calculation for a shared whatsitcalledtumbleratio for connected habitats is in the works? Since I was building a station with two counter-rotating cylinder habitats connected by a docking port (and bearings) and the tumble ratio forced me to make the habitats rather narrow, even though the shared tumble ratio should’ve been much higher.
Incidentally, the adjustably of the endcaps doesn’t take into account an overlap of endcaps, e.g. you have a 10m wide cylinder with a radius of 50, and the fully inverted endcaps overlap spatially.
Huh. Kind of more issues than two.
Smaller things:
- Kind of too few people milling about. I’ve got a population of 400 and a work force of 1000 or something and see mere 10 strolling about. Why not have a few seated at the two Donut shops that for some reason opened up next to each other?
- Have the connections to adjacent modules visible when you’re inside a hab, if applicable. In cylinders that’d be most likely at the axis, the bearings connecting to docking ports.
- Exiting the game sometimes changes the resolution to the initial 640x640 or whatever it was. (Sometimes means always on one computer, never on the other. Difference between the two are desktop/laptop, native resolution, windowed/fullscreen.
PPS: In the forum, subscribing to threads does nothing if there’s no option to view subscribed threads.