If you follow this blog, you know that we’ve already pretty much finished the Design and Build phases of the game, but in Manage mode, we have only the external view. We’ve been working (in separate prototypes) on the internal city view — where you can go inside your colony and manage your city in
Category Archives: State of the Game
We rarely do this — in fact, I don’t think we’ve ever done it before — but we decided to post a maintenance release, containing just a handful of bug fixes. This is rare partly because we haven’t let a lot of bugs slip out the door in the first place, and partly because we
Last week we posted about placing water in the High Frontier internal colony prototype. Since then, we’ve improved that feature quite a bit, as you can see here. We’ve developed a custom shader that draws much nicer grass, without the usual tiling artifacts that made it look so artificial before. And, we now switch to
We’ve just released version 0.10 of the High Frontier video game! This is a pretty big release, with a long list of improvements. …and yes, that’s a passenger ship you see about to dock in the image above.
We’ve been hard at work on the internal colony management prototype for High Frontier. The video below does a quick recap of building (as of version 0.09), and then we switch to the internal view, and show off a couple of new features. [youtube=http://youtu.be/w1MGnQG8Bbo]
We’ve just released version 0.09 of High Frontier, the space settlement simulation game!
We’ve just released version 0.08 of High Frontier, which adds a bunch of new parts for your colony: solar panels, power plant, radiators (including “skirt” style), docking bay, and communications dish. These are currently cosmetic, but will start impacting the simulation soon.
We’re pleased to announce version 0.07 of the High Frontier video game!
We’ve started prototyping the internal colony management mode for the High Frontier video game. This is where you’ll actually go inside the colony you’ve designed, and help the residents lay out roads, parks, public works, etc. (Building houses and commercial buildings will be up to them.) [youtube=http://youtu.be/zGOLDHs7P5I]
Version 0.06 of High Frontier is out today! Here’s a little video demonstrating the new rotational dynamics. [youtube=http://youtu.be/cfFhHiUUtVw]