We’ve just prepared a little white paper on the benefits of High Frontier for STEM (Science Technology, Engineering, and Math) education. There are substantially more and better paying jobs in STEM fields than in non-STEM fields, but only about a fourth of high school freshmen express any interest in STEM fields, and half of those
Tag Archives: simulation
What makes a space colony more than just a big space station? It’s the Earthlike environment inside — grass, trees, wide-open spaces, and water. We’ve been working for the last few days on supporting water in the High Frontier internal colony prototype. Check out this little demo video:
We’ve just released version 0.10 of the High Frontier video game! This is a pretty big release, with a long list of improvements. …and yes, that’s a passenger ship you see about to dock in the image above.
We’ve been hard at work on the internal colony management prototype for High Frontier. The video below does a quick recap of building (as of version 0.09), and then we switch to the internal view, and show off a couple of new features. [youtube=http://youtu.be/w1MGnQG8Bbo]
We’ve just released version 0.09 of High Frontier, the space settlement simulation game!
We’ve just released version 0.08 of High Frontier, which adds a bunch of new parts for your colony: solar panels, power plant, radiators (including “skirt” style), docking bay, and communications dish. These are currently cosmetic, but will start impacting the simulation soon.
We’ve begun early prototyping work for the internal colony management. You can see one of our early graphics tests here. But this week, we’re thinking mainly about the city simulation itself. The growth of a city is primarily a function of demand for housing, jobs, and services; and transportation of people and goods. Transportation will
We’re pleased to announce version 0.07 of the High Frontier video game!
We’ve started prototyping the internal colony management mode for the High Frontier video game. This is where you’ll actually go inside the colony you’ve designed, and help the residents lay out roads, parks, public works, etc. (Building houses and commercial buildings will be up to them.) [youtube=http://youtu.be/zGOLDHs7P5I]