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Should we prioritize Care...
Forum: Suggestions & Feedback
Last Post: JoeStrout
10-17-2019, 09:00 PM
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The High Frontier: An Eas...
Forum: Real Space
Last Post: Russey
05-10-2019, 03:37 AM
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Finances
Forum: Trouble-Shooting
Last Post: JoeStrout
03-03-2019, 04:42 PM
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Is there a way to build a...
Forum: Getting Started
Last Post: Ant
09-29-2018, 02:29 AM
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What to do with multiple ...
Forum: Dev Log
Last Post: samuel
09-27-2018, 02:44 PM
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Is there a way to purchas...
Forum: Trouble-Shooting
Last Post: JoeStrout
09-24-2018, 07:01 AM
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Hello --- Orbital transfe...
Forum: Welcome
Last Post: JoeStrout
09-22-2018, 05:55 AM
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musings about a far-futur...
Forum: Community Chatter
Last Post: TatyanaJones111
08-20-2018, 07:36 AM
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HEO-1
Forum: Showcase
Last Post: DavidShaw
08-20-2018, 12:22 AM
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Artificial Skylight
Forum: Real Space
Last Post: LisaPuig
06-19-2018, 01:59 AM
» Replies: 2
» Views: 9,243
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How to return to the Moon (to stay!) within a few years |
Posted by: JoeStrout - 02-23-2017, 03:28 PM - Forum: Real Space
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Great essay by Howard Bloom, one of the governors of the National Space Society:
How to Get Back to the Moon in 4 Years--This Time to Stay
I think he's spot-on here. If NASA's purpose really is to advance the settlement of space, rather than to provide jobs in key congressional districts, then we really should scrap SLS and Orion, and leverage these innovative space companies. SpaceX and Blue Origin for transportation, and Bigelow Aerospace for habitation — that frees NASA to focus on infrastructure and innovative techs like lunar mining, power, agriculture, etc.
But that's just me... what do you all think about it?
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Difficulties detaching parts? |
Posted by: JoeStrout - 12-09-2016, 11:47 AM - Forum: Dev Log
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The UI for attaching and detaching parts in design mode has been a bit of a thorn in our side from the very beginning. In particular, detaching parts has always been harder than it should be.
We knew what we wanted: to disconnect two parts, you grab one and drag it "away" from the other. To move them as a unit, you drag in any other direction. The goal is to let you grab, say, half of a stack of parts, separate it from the other half, and put it somewhere else. Sounds simple, right?
Unfortunately, defining what "away" means precisely enough to code has proved troublesome. Even we got confused about it sometimes, and resorted to just deleting and re-creating a sticky part.
I think we have finally fixed this!
Today we sat down and really worked through it carefully. The problem was really one of asymmetrical situations, like this:
Here, dragging the highlighted box to the right would separate the two parts, but dragging the tube to the left would not. This example may look a bit contrived, but the same sort of situation comes up fairly often with things like solar panels and comm dishes.
But now we've extended the code to handle just this sort of thing! You can now separate these parts by grabbing either one, and dragging in any direction that could be considered "away" from the other part. So grab the box, and drag to the right or up, and they pop apart. Grab the tube, and drag it down or to the left, and again they disconnect. Drag in any other direction, and they move as a unit.
We spent some time loading a bunch of complex designs from our test games, and dragging things around. I'm happy to say that the feeling here is sheer delight; not once did we find a case where parts were stuck stubbornly together, or where they fell apart unexpectedly.
Coming soon in version 0.26... we can't wait to hear what you think of this!
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A nice review of High Frontier |
Posted by: JoeStrout - 12-09-2016, 10:51 AM - Forum: Suggestions & Feedback
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A nice review of High Frontier has just been posted by a person named Aniruddh Rao.
Quote:So overall, according to me High Frontier is a very, very satisfying experience and becomes something that will be staple to your plans for quite a bit of time. As it is, it is fabulous and with the added bonus of it getting updates and mods in the future, it simply is heavenly, especially to the already space enthusiasts! To those who aren’t, well not a worry. I can very well guarantee that, space lover or not, by the end of playing the game, anyone will become one. So all you gotta do now,is join the High Frontier crew to start your journey!
Hopefully we'll see Aniruddh here in our forums soon!
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